PBR Material Library

Four materials. One render.

Anodized aluminum, architectural float glass, cast concrete, volumetric phosphor. Real PBR — refraction, dispersion, anisotropy, HDR emission. Not a CSS filter in sight.

Drag to orbit · auto-rotating

Anodized Aluminum

Meridian Cobalt

metalness 0.92 · roughness 0.34 · horizontal anisotropic grain

Refractive Architectural Float

Meridian Glass

transmission 1.0 · IOR 1.52 · dispersion 0.012 · roughness 0.04 (never 0)

Cast Concrete

Meridian Stone

warm-gray (not cool) · true micro-displacement · subsurface 0.04

Volumetric Phosphor

Meridian Light

emission ×6.0 HDR · bloom clamped at 1.4× · signature color, full saturation

Full pipeline-agnostic spec lives in the design system. three.js implementation renders above with real meshPhysicalMaterial — refraction, dispersion, anisotropy, HDR emission.