PBR Material Library
Four materials. One render.
Anodized aluminum, architectural float glass, cast concrete, volumetric phosphor. Real PBR — refraction, dispersion, anisotropy, HDR emission. Not a CSS filter in sight.
Drag to orbit · auto-rotating
Anodized Aluminum
Meridian Cobalt
metalness 0.92 · roughness 0.34 · horizontal anisotropic grain
Refractive Architectural Float
Meridian Glass
transmission 1.0 · IOR 1.52 · dispersion 0.012 · roughness 0.04 (never 0)
Cast Concrete
Meridian Stone
warm-gray (not cool) · true micro-displacement · subsurface 0.04
Volumetric Phosphor
Meridian Light
emission ×6.0 HDR · bloom clamped at 1.4× · signature color, full saturation
Full pipeline-agnostic spec lives in the design system. three.js implementation renders above with real meshPhysicalMaterial — refraction, dispersion, anisotropy, HDR emission.